
Yeah, i'd rather watch that miserable, hour-long scene where Steve Reeves is out traipsing through the friggin' desert for the rest of my life than play this game for a month. And trust me, i tried.
I know what you're saying. "Hey, didn't you make this blog to bring out the better side of games that, otherwise, sit on the shelf collecting dust until some old-yet-well-intentioned-lady buys it for her grandson that will unwrap it, grimace, toss it in some darkened corner of his room, and never play with it because it isn't Pokemon or Halo?" And yes, you're right. But i also made this blog to warn against such games. They do sit on the shelf for a reason. And let's not overlook the fact that this little beauty was scored a friggin' 6.6 by GameSpot. The first thing wrong with that score?
"Fortress, by Majesco, is a competitive puzzle-strategy game that answers the question, 'What if Tetris were a battlefield?' "

Okay, ways to tell if your game sucks:
Hahah...Summoners. They never move their pets...
Then, you are given the option for the level in which you will play. Will you be the meathead cavemen, the castle-building knights, bawdy pirates, or futuristic spacemen? It really won't matter, considering you won't know what the hell to do with the damn pieces they give you. Yes, some of the gameplay is simple: if you put a piece over a hole, it will crumble down into the hole. But sometimes the pieces sporadically fall. The enemy is constantly shooting at your cave/castle/ship/space station, and the three cannon pieces you do get instantly fall apart as soon as they touch ground. Why? No one knows! Because it's fun!